Shantae: Half-Genie Hero condenses all the know-how of WayForward Technologies in terms of platforming. The rich old-school platformer also still have very pleasing Metroidvania elements, and between the various transformations and numerous quests served by humorous dialogues, the game will entertain you until the ending! Meh.īesides a few difficult and annoying bosses, everything feels satisfying thanks to perfect controls and balanced platforming areas. Also, only a few dialogues are spoken, and the delivered lines sound a bit too childish too me. The game really doesn't have many sound effects, and most of them are so "shy" that they kinda merge with the OST, so you barely notice them anymore after a while. An incredibly diverse soundtrack with multiple genres, which will transport you to the exotic Sequin Land! A few tracks even have lyrics and remind me of the good old mid-90s, when the Sega Saturn had megahits games with sung tracks, like Daytona USA or Burning Rangers. One of the best OSTs ever made for a platformer. Animations are top-notch, and the new very fine anime-like drawing style fits the Shantae universe even better than the old pixel art! (and I say this as a pixel art enthusiast!) To regenerate her health, Rottytops eats a brain! Yummy!□Ī very high score because I don't see how it could be better. On the other hand, replayability is very good thanks to its numerous DLCs! Some people might complain that the game is too short (some claim to finish the game in no more than 4 hours! Eeer. The varied gameplay makes Shantae: Half-Genie Hero a very enjoyable adventure, mixing sequences of pure action and platforming. Of course, the usual characters in the series are back, including the bad guys that we face regularly in fun boss fights.(speaking of which, some of them are HUGE! □)ĭon't you think the Giga Mermaid is super cute? Too bad she never talks! I wish we cooperated a bit!□ So, help the inhabitants, and especially your inventor of an uncle, Mimic, who will give you the most important quests! The town which serves as a so-called "hub" has lots of characters, and many of them will give you MANDATORY QUESTS, which will help the story progress further, like an adventure game. The game encourages you to return to already completed levels for another reason: Talk to EVERYBODY every time you go back to town, as the dialogues willīe different, giving you hints, or giving you quests! In your inventory, you can enable/disable any relics anytime you want! Which also means that the game hasn't completely abandoned its old Metroidvania roots! The elephant transformation makes me think SO much of " Rolo to the rescue" on Megadrive!□Īnd even more fun, each of these transformations can evolve and get new powers, which usually allows you to access MORE new well-hidden areas in the levels you already visited!Īnd as you can imagine, most of these areas are hiding nice "treasures" to improve your character! The crab can walk to the bottom of the water, the spider can run to the ceiling and the elephant can break down walls, for example! useless by itself, but brings up a menu in which you can choose to transform into a DOZEN of different animals, each with their own specific abilities.Īs you can imagine, each "animal" will totally change the way you play, and more exciting, open up way more possibilities and new paths you couldn't access before! Now, my personal opinion is that Half-Genie Hero's #1 selling point is the ability to dance, which is. The slightly underwhelming Spider transformation! The Ninja costume is my favorite, giving Shantae additional speed, agility, and magic at the cost of defense. Then again, maybe they intended us to use the magical attacks instead, to reach such enemies? It's actually surprising developers didn't add this. In a few cases, being able to hit with my hair "vertically" would have been appreciated though, especially against enemies on platforms. God, I suffered in that game, sometimes.)Įverything feels "fluid" and despite the absence of double-jumps, controls are very simple and I never had to look for help online, for once. lol (which reminds me of their most recent game, " The Mummy Demastered". The levels oscillate between horizontal and vertical scrolling, and as usual with Wayforward, the enemies are perfectly positioned to annoy you and prevent you from progressing without being hit. One of the playable characters in "Friends to the End" DLC, Sky, uses seagulls as her main attack! Some people will be disappointed, but Shantae is no more a pure Metroidvania game(although I'll nuance this later), now we're dealing with old-school platforming!Īlthough we do still have access to the town, in which we can buy upgrades and talk to people, and also, there's some back and forth in the game as well.īut overall, the game is more linear than previous iterations. GAMEPLAY - PLATFORMING WITH A FEW METROIDVANIA ELEMENTS
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